Displaying items by tag: Tech to Watch
You may have just shaken the dust of an old set of gloves, slipped into a memory of days gone by. Days spent hitting your brother after hogging all the Nintendo playing action with your new Power Glove. “IT’S MY TURN!” No, not until I beat this dragon… WITH MY FIST!! That’s right. You were [...]
Published in Design Engineering
I often gouge my eyes out at the sight of cool technology-adapting design. I’ve been through several sets. This put me through one more. It’s the LunaTik iPod adapting watch design by Scott Wilson of Minimal out of Chicago. Jeff Hayden of Keyshot was kind enough to provide a demonstration of the aweseomness of having [...]
Published in Design Engineering
Hey, there’s nothing like an industry brief on technology that pushes your agenda. amirite? Yeah for agendas! and YEAH for CPU’s and the power they have to push the limits of rendering. Huzzah!! Hugs for multi-core and hugs for photon-dicin’ render divas showing us what kind of power the CPU has to do it. Among [...]
Published in Design Engineering
In the future, your entire photo collection will be on your mobile device. That is, if it’s not already. But that’s only the beginning. First, you’ll make people giddy with delight as you show them photos of yourself in comical situations, then they will gasp in abject horror as you hold them down, turn off [...]
Published in Design Engineering
Imagine sliding your hand… across a bed of scorpions. Then stop doing that, relax your neck tendons and imagine sliding your hand across the smooth transition of a touch interface that flows from vertical to horizontal. Ahhhhhhh. It’s like buttery rays of light coating your fingertips. Really, take a look. The Media Computing Group, researching [...]
Published in Design Engineering
I think you’d agree. There’s just not enough visual clutter surrounding us as we go about our daily lives. It would be so much better if we were surrounded by an orb of interface efficiency. Fortunately, there are people thinking the very same thing, but not only thinking it… creating it and putting together 3D [...]
Published in Design Engineering
It almost never fails. You find a nice secluded beach, a tree deep in the forest, or a pile of shredded newspaper to call your own, when suddenly, giant color blobs of 3D start appearing around you. It would be ok, except for one thing… the person creating the color blobs is YOU. You’re doing [...]
Published in Design Engineering